목록Reflection (1)
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[UE4] Unreal Property System (Reflection)
Unreal Property System (Reflection) Reflection is the ability of a program to examine itself at runtime. This is hugely useful and is a foundational technology of the Unreal engine, powering many systems such as detail panels in the editor, serialization, garbage collection, network replicat www.unrealengine.com C++ 코드와 Unreal Edtior, BluePrint와 상호작용하면 코드에서 만든 변수를 에디터에서 수정할 수 있고, BluePrint에서 C++..
Dev/Unreal Engine4
2021. 11. 2. 13:04